10 Best Stages In All Of Resident Evil: Mercenaries

How to make the most of a zombie outbreak in Resident Evil.

Mercenaries has to be by far the best extra game mode in all of the Resident Evil games. Even though it was first seen in the classic RE3, it was totally changed in RE4. It might have been more fun than the game because it gave you a place to kill as many enemies as you could while making sure the combo counter stayed full.

Some people would just play Mercenaries mode when they turned on RE4, RE5, or RE6. It’s that much fun. There are a lot of cool characters to choose from in the different Mercenaries games, but you also need cool maps to tear through. Most of them are very different from each other, with different enemy types and patterns.

Castle: Resident Evil 4 Remake

Castle: Resident Evil 4 Remake

In the first RE4, the Castle was a pretty tough game. It might be the hardest to get five stars in because of the tanky Zealots, hard-to-hit Garradors, and pinpoint-accurate shooters. The map in the reboot, on the other hand, is nicely streamlined. It isn’t as big, but what is there is more packed together.

This time, killing enemies is more fun because the world is more open. Also, you can use the gun, which is a big improvement over the first game. It’s a lot of fun to shoot cannonballs at zealots, and it feels like something out of RE5 or RE6.

Village: Resident Evil 4 Classic

Village: Resident Evil 4 Classic

The Village in the version of Resident Evil 4 was very different from the Village in the original game. The back of the house on the right has a new window that leads outside, and the barn on the far left is open. But these two things were in the Village of the original game, but only in the Mercenaries mode. Here, the Village was changed to fit the action-packed games of Mercs.

It worked great, and since you don’t have Mayhem mode like in the remake, the Chainsaw Sisters were a real danger. The left barn on the map is a nice little safe zone where you can shoot targets while kicking down the ladder. This is great for people who are just starting out, and the stage is a good way to start. It is easy to see why the remake took a lot of the Village’s plan.

Waterworld: Resident Evil 4 Classic

Waterworld: Resident Evil 4 Classic

Waterworld has to be the most famous Mercenaries map in Resident Evil 4’s first version. It has a unique shape and a lot of verticality, but there is one thing that makes this map stand out more than anything else. When you meet Super Salvador, whose real name is Giant Chainsaw Man, you know that something bad is about to happen. He makes it impossible for you to do anything because you have to deal with this dangerous boss.

His main move is to swing his chainsaw so fast that one hit kills. He won’t even move if you hit him in the head, which is hard to do because he moves so fast. To stay safe, you have to keep running here, and the fact that he only shows up in this mode makes it even more noticeable. Just the boss makes this map crazy, but that’s what makes it so much fun.

Public Assembly: Resident Evil 5

Public Assembly: Resident Evil 5

Public Assembly is the first Mercenaries map in Resident Evil 5, and it’s a great place to start. It has a different layout for the first big fight in the game and is a bit more complicated than the previous map, Village. There is the main battle area and an area to the left that goes to a nice high ground advantage in the main one.

Because of how it’s made, it’s great for playing Mercenaries with other people. RE5 added co-op to the mode, and the way these maps were made makes co-op the most fun in this game. The maps in RE6 seemed better for solo play and PvP than for co-op.

Village: Resident Evil 5

Village: Resident Evil 5

Village has the same name as another map, but it is very different. It has some neat tricks that make it stand out. The spike traps are the main one. There are two places where you can press a button to put up spikes that will kill anything in their way. It’s really fun because it can be hard to do at the right time. It feels even better when you use it in Versus to hit other people.

Again, this map is great for co-op play because it is split into two parts. The Village is on the left, and the high-ground deck is on the right. This makes it easier for the two players to work together after the first few moments.

Experimental Facility: Resident Evil 5

Experimental Facility: Resident Evil 5

Experimental Facility is one of the most fun maps in RE5. The whole thing is upright, and you can start at the top or the bottom and work your way to the other side. Here, you’ll find the most dangerous monsters so far, including the Majini with the highest level, the Base variants, and a squad of Lickers. Depending on which version of Mercenaries you play, the Lickers will either show up later or already be there.

No matter what, it’s a hard map. The bursting Majini makes this map even more fun than it already is. Some, when killed, will explode fiercely and hurt everything nearby. This includes you and other people who are against you. This blast can quickly fill up the combo meter, making Experimental Facility one of the more fun maps in No Mercy mode.

Ship Deck: Resident Evil 5

Ship Deck: Resident Evil 5

This map is huge, but it’s so well made. Ship Deck is like the beginning of Chapter 6-1 in the main game, but there are a lot of fast cuts. Using ziplines is a huge help here because they let you move quickly to the other side of the map. Sniping from up high is a good approach in both Mercs and Versus because of the way the maps are set up.

Chainsaw Majinis come in pairs and are very dangerous, especially when they get up from the ground and go crazy. On this map, you should definitely stay together in co-op, because things can go bad quickly. It’s always fun to play on this stage, no matter what game mode you’re using.

Urban Chaos: Resident Evil 6

Urban Chaos: Resident Evil 6

Urban Chaos is the best of all the starting maps in Mercenaries. It’s easy. There’s a big road in the middle, shops on both sides, and a train track in the middle. But what makes it work is how simple it is.

In a level like this, RE6’s great gunplay really shines, and it works well with the loop of the mode. Also, the simple map is a great place to start. Also, the attention to detail is good, and the cool arcade has a lot of Capcom games to show off.

Steel Beast: Resident Evil 6

Steel Beast: Resident Evil 6

Steel Beast is a bit harder to understand than Urban Chaos. From above, the plan looks like it’s all straight, but it has a lot of ups and downs. When you’re learning Snow Rider 3D game for the first time, it’s a bit more chaotic because of how small it is, but when you know it better, it’s even more fun to play well.

Steel Beast is actually fun to play with other people, which isn’t true of every game in RE6. It’s also nice that the combo bonuses are often far away and something you have to shoot at. This makes it easier to explore when you’re just starting out.

Creature Workshop: Resident Evil 6

Creature Workshop: Resident Evil 6

The last map in RE6 is huge and has tough enemies. You’ll fight waves of Neo Umbrella J’avo and many of its mutations, as well as Napads as bosses. It’s another vertical stage, but it’s a lot of fun to move through by killing enemies to get time boosts. You are always moving because there isn’t a good place to stay and get kills. This keeps people interested in the map the whole time.

It’s fun to play Creature Workshop in Solo and PvP, but it’s not the best in co-op or No Mercy. The amount of enemies and the fact that you have to work together don’t go well with the way the levels are set up and the narrow paths. In other game types, though, it’s one of the most fun maps to play.

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